Along with a few minor things, but I can live with those. Sneak attack being an active ability instead of a passive. There are only a few things that I don't like which is disengage & hide being a bonus action for everyone. You can also be proficient with thieves' tools in another class by choosing a background that gives you proficiency like the criminal/spy or urchin background. Baldurs Gate 3 has been playable via Steam Early Access for several months, and player feedback has been rolling in about how things are going. Disarming Traps & lockpicking can be used by anyone, but rogues are naturally proficient in it so they will get their proficiency bonus to the rolls. Rogues can pickpocket NPCs for potential loot or an extra bit of gold. This class excels at stealth in and out of combat. Traps can be detected by anyone if you have a high enough perception, survival, or investigation depending on what your DM wants you to roll. The Rogue does exactly what you think it might do in Baldur’s Gate 3. Monks can disengage using their bonus action as well by spending a ki point. Everyone can hide or disengage by using their main action, but only rogues can do it as a bonus action thanks to cunning action. I think you don't know the game that well as you think you do. everyone can everything you just described in 5e. I doubt they will make these abilities scale with rogue but not for any other class making them useful again. My best hope is that they fix this and not by giving the class additional non-rogue or roguish abilities to try to fix the class in their eyes after gutting it. None of these abilities exist in the other classes of 5e. Everyone can pick locks, everyone can hide in shadows, everyone can disarm traps, everyone can detect traps with insight alone. Not to mention that they butcher the Rogue class by giving away all the class abilities as freeware in the game.
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